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Question by KronosAmon · Apr 13, 2020 at 09:52 AM · lerpslider

Unity Health Slider Lerp in Exact seconds.

I used a slider as a health bar. ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎                             Values go from 0 to max health of the player.                      Now when the player takes damage I want to decrease the slider value to new health value but I want slider to finish moving in a certain second.


For example:                                      If the player takes 20 damage, the slider value decrease in 3 seconds.            If the player takes 80 damage, again slider value decrease in 3 seconds.


All the examples of sliders I could find were the exact opposite of what I want, bigger the gap between values it take longer to finish but I don't want this.

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Answer by Casiell · Apr 13, 2020 at 12:38 PM

 int totalTime = 3; //animation time in seconds
 
 private IEnumerable ReduceSlider(float value)
 {
     var startValue = slider.currentValue;
     var endValue = startValue - value;
     float lerp = 0;
     
     while(lerp < 1)
     {
         lerp += Time.deltaTime / totalTime;
         slider.currentValue = Mathf.Lerp(startValue, endValue, lerp);
     }
     
     slider.currentValue = endValue; //adding Time.deltaTime will probably never add to a full number, this is just rounding the slider value so it's exactly what we want
 }

You didn't share your code so I have to come up with my own method to reduce slider value over time.

To increase slider value just change the endValue to startValue + value

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