Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by swisscoder · Sep 29, 2011 at 04:04 PM · distancetranslate

Keep object rotating around a collider given a distance to keep

Hi there,

I am currently having something I know the reason, but can not easily find the solution.

I post the code:

         //vector from player to hitPoint
     Vector3 playerToHitpoint = (player.transform.position- hit.point);

 //calculate distance
 float currentDistance = playerToHitpoint.magnitude;

 //keep the player at the desired distance
 player.transform.Translate((currentDistance - sneakWallDistance) * playerToHitpoint);

My problem is, that the object can only rotate half the way around a given collider. I think it has to do with playerToHit-Vector beeing positive/negative.

Any help greatly appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by aldonaletto · Sep 29, 2011 at 04:20 PM

There are two problems:
1- you're using the vector reversed (it's pointing to the player, not to the hit.point);
2- since both are world points, you must define Space.World in transform.Translate, or else the player will be translated in its local coordinate system.

//vector from player to hitPoint
Vector3 playerToHitpoint = hit.point - player.transform.position;
//calculate distance
float currentDistance = playerToHitpoint.magnitude;
//keep the player at the desired distance
player.transform.Translate((currentDistance - sneakWallDistance) * playerToHitpoint, Space.World);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image swisscoder · Sep 29, 2011 at 04:47 PM 0
Share

Wow, amazing! Thanks a lot! those nifty little things about all those methods can take a lot of your time away :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to translate a camera forward and back(basically a zoom) according to the distance of two objects? 1 Answer

[SOLVED] Camera jitters while moving towards/away from player 2 Answers

Trying to translate a game object a fixed distance 3 Answers

Platform does not move accurate. Transform translate not accurate. 1 Answer

How to move an object immediately to a desired location? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges