Smooth acceleration
My player reach increadible speed in the early start of the game, but I don't want it. I want my player to accelerate smooth and I want to limit his maximum speed. I tried with one code but it didn't work. There is my code:
public Rigidbody rb;
[Range(5f,50f)]
public float speed;
void Update()
{
rb.AddForce(Vector3.forward*speed)
}
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