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Question by diginuts · Apr 12, 2020 at 01:03 AM · playerprefscamera followarray of gameobjects

Camera is not working on Unlockable characters

I have a car object on the scene and everything works including the camera follow script; I have also array of lockable cars(ui button) in a scene called MainScene On another scene I have a game object spawning those cars. Car selection works fine,but when the new character is selected, the camera doesn’t follow the newly unlocked car. I would like to have camera fellow lockable cars. So far I am not seeing the results

Here is the camera follow script

GameObject FindCharacter; Vector3 offset; public bool GameOver; private void Start() { ``// offset = transform.position - target.position;

     FindCharacter = GameObject.FindGameObjectWithTag("Player");

     
     offset = new Vector3(6.0f, 3.0f, -6.0f);
      
    GameOver = false;
 }


 void Update()
 {
     
     if (!GameOver)
     {
          Follow();
       
     }

 }

 public void Follow()
 {
     // transform.position = target.position + offset;

  
        transform.position = FindCharacter.transform.position + offset;
     
 }

Here is array of unlockable cars script public class GameManagement : MonoBehaviour { public GameObject[] PlayerList; // Start is called before the first frame update void Start() { GenCharacter();

 }

 // Update is called once per frame
 void Update()
 {
     
 }

 public void GenCharacter()
 {
    Instantiate(PlayerList[PlayerPrefs.GetInt("SelectCharacter", 0)], new Vector3(3.0f, 11.28f, 1.18f), transform.rotation);
 }

} Any help is appreciated

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