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Question by JeevanjotSingh · Feb 05, 2017 at 06:30 PM · scripting problemscript.referencescriptable objectaccessing

One Script Referred by Another Script used by Multiple Objects

Hi, I created a script that have some Boolean variable and I want my second script to be work like how that Boolean reacts and then it applies some basic code to the objects as per Boolean decision from script one (parent script) .

Problem -->

I have multiple objects contained second script (child script) , and when ever i clone or duplicate the object in Scene view then the whole Boolean work passed there and old object not effected by it (Only script works for new created object) , Inside old objects the script not get disable , it stays enabled but just not work for Boolean Decision in Script One(Parent Script) .

I am getting reference of Parent script like this :--

      UiManager uimanagerscript;
         public GameObject uimanager;
    
 
 
     // Use this for initialization
     void Start () {
             uimanager = GameObject.Find("UI-Manager");
             uimanagerscript = uimanager.GetComponent<UiManager>();
 
 
     }
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avatar image RobAnthem · Feb 05, 2017 at 08:03 PM 0
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I would say this is your problem.

      void Start () {
              uimanager = GameObject.Find("UI-$$anonymous$$anager");
              uimanagerscript = uimanager.GetComponent<Ui$$anonymous$$anager>();
      }

running Object.Find is always a terrible idea, and I wish people would stop using it, then wondering why they have issues. All of your objects are going to basically have the same result, all utilizing the one "UI$$anonymous$$anager". You are just wasting resources by running the Object.Find ins$$anonymous$$d of something like FindObjectOfType();

Essentially your code is just passing the same reference off each time, if you are trying to accomplish something with this code, it does not reflect that.

If the object is LITERALLY a parent of the object that has this script, you would simply do this.

         uimanagerscript = GetComponentInParent<UI$$anonymous$$anager>();
 

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