Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nggs · Oct 10, 2017 at 01:35 PM · collisionraycast

Why is my Ray pointing in the wrong direction

Preface: A little background on what I am trying to do overall. I'm trying to do something like a Level of Detail, where as you get closer the object fades out and a new version fades in, but I'm doing it over 10 cameras that are synchronized. In order to get the higher detail object to spawn in the right location, I thought I would shoot a ray from the center of a sphere collider I have on a camera to the center of the collider on the object, then use the direction of the ray to repeat it exactly on the next camera. This should allow me to get a point 10x farther, letting me spawn in an object 10x larger... seems logical.

My problem at this early stage is that the ray seems to miss the mark! Instead of firing from the center of one sphere to the center of the sphere it just collided with, it seems to fire from the center of the camera Collider to the back of the camera collider, so z axis is backwards. It also misses completely on the x Axis. y Axis looks mirrored of what it should as well. All in all not a good showing.

I have the script on the camera collider, the camera collider is a Trigger, the Object is not a trigger but is a rigidbody, and I have my code in OnTriggerEnter. That all seems OK as the collision happens, and if I check other.name it shows the name of the object I want to interact with. Here is the pretty simple code that isn't working. What am I missing?

     void OnTriggerEnter(Collider other)
     {
         Vector3 camCenter = transform.GetComponent<Collider>().bounds.center;
         Vector3 hitCenter = other.bounds.center;
         Ray ray = new Ray(camCenter, hitCenter - camCenter);
         Debug.DrawRay(camCenter, hitCenter - camCenter, Color.red, 200f);
     }


edit: The link provided by JChester held the correct answer. Here is my code. It's not quite right in that the higher-detail larger version is popping in slightly wrong, but the question I asked was about getting the Ray pointing in the right direction and this code works for that.

             Vector3 camCenter = transform.GetComponent<Collider>().bounds.center;
             Vector3 hitCenter = other.bounds.center;
             Vector3 hitDirNN = (hitCenter - camCenter);
             Debug.DrawRay(camCenter, hitDirNN * 10, Color.red, 200f);
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jchester07 · Oct 11, 2017 at 09:06 AM 1
Share

Try normalizing your direction Refer here

avatar image Eno-Khaon · Oct 11, 2017 at 09:58 AM 0
Share

As a note, whether it's specifically relevant for you or not, Raycasts may not be perfectly accurate at ridiculously small scale. That said, this is when you're down to sizes along the lines of an object at x- 0.001 firing a ray toward an object at x- 0.002.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

134 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom Collision Detection 4 Answers

Collision Detection If Raycast Source Is inside A Collider? 4 Answers

Help with a field of sight 3 Answers

raycast hit point is wrong 1 Answer

Camera raycast? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges