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Question by johnnytn · Oct 25, 2015 at 06:18 PM · uicanvasimage

Problem rendering an image in a canvas

Good evening! i'm having a little problem with an Image inside a Canvas, my character and the other enemies have a health bar, but when there is more than 1 healthbar on the screen just one is showed. And when the char with this healthbar dies the other health bar appears. I was trying some things and when i changed the order in layer it worked, but i want to know with there is any other solutions, cuz my enemies are going to be all instantiated.

unity-personal-64bit-juicy-testunity-juicy-boy-pc.jpg (25.6 kB)
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avatar image KillHour · Oct 25, 2015 at 09:58 PM 0
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Could you post the code you're using to render the health bars? The easiest way I can think of to give every object its own health bar is to put a canvas just for that enemy in the prefab. Then when you instantiate the enemy, it instantiates the health bar with them.

avatar image johnnytn KillHour · Oct 26, 2015 at 09:50 PM 0
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Well when an enemy spawns om my Start() i call the following method:

    public void updateStatusIndicator() {
     StatusIndicator statusIndicator = getStatusIndicator();
     if (statusIndicator != null) {
         statusIndicator.setHealth(currentHealth, maxHealth);
     }
 }

   public void setHealth(float current, float max) {
     float value = current / max;

     healthBarRect.localScale = new Vector3(value, healthBarRect.localScale.y, healthBarRect.localScale.z);
     healthText.text = current + "/" + max + " HP";
 }

But I don't think the problem is on the code, cuz when I change the order in layer of the enemy to 1 or more the healthbar appears.

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