Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alexdevAo · Apr 10, 2020 at 10:25 AM · rigidbody.addforcerigidbody.velocity

How to get vector3.zero when using rigidbody.Addforce?

I'm adding force to the object and I wanted it to return a value when it stops. If I use rigidbody.velocity, I can get vector3.zero, but when I use rigidbody.Addforce I can't. Does anyone know why?

Thanks

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Captain_Pineapple · Apr 10, 2020 at 10:49 AM 0
Share

can you please add the code you are using?

avatar image alexdevAo · Apr 10, 2020 at 12:01 PM 0
Share
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class AddForce : $$anonymous$$onoBehaviour
 {
     public Rigidbody rigidbody;
 
     public float upForce = 5.0f;
     public float forwadForce = 10.0f;
 
     // Update is called once per frame
     void Update()
     {
         if(rigidbody.velocity == Vector3.zero)
         {
             Debug.Log("Velocity is Zero!");
             Debug.Log(rigidbody.velocity);
         }
    
     }
 
     public void AddForceAndVelocity()
     {
         rigidbody.AddForce(new Vector3(0, upForce * Time.deltaTime, forwadForce * Time.deltaTime), Force$$anonymous$$ode.Impulse);
     }




avatar image alexdevAo · Apr 10, 2020 at 12:05 PM 0
Share

@Captain_Pineapple If i use rigidbody.velocity, dont return Vector3.zero

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Captain_Pineapple · Apr 12, 2020 at 08:39 AM

Have you tried larger values of force? Simple calculation: F= m* a (Force equals mass * accelleration)

So for example to cancel out the gravity you have to apply at least a force of mass*9.81 per fixed update with no Time.deltaTime multiplication

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

125 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i initiate an object in parabolic motion without using gravity using Rigidbody2D? 0 Answers

When stopping Rigidbody.velocity 1 frame stutter C# 0 Answers

How to limit only the Rigidbody.velocity from player input? 1 Answer

Do rigid bodies with force add force to other objects? 0 Answers

How can i initiate an object in parabolic motion without using gravity using Rigidbody2D? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges