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So I been using Blender to make my character animation in my unity game, there are cut scene were it show the character do a few jump, my Question I'm asking is there anyway I could do the character animation start to end in blender by saving the Location & Rotation and then export that animation. or do I need to slower line up the animation using transform.Translate.
PLZ HELP.
Answer by Gameart1235 · Jan 03, 2015 at 11:58 PM
When my animation get to the end I want it to remember were it is, not go back to were it was.
PLZ HELP.
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