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Question by andze1 · Apr 08, 2020 at 03:39 PM · rotate objectselecting objects

Selecting objects in game and rotating it

I have a script here in C# that lets me rotate a object (by attaching the script to it) which works fine but what i would like to have is to be able to select an object in game and then rotating it by pressing a button. Here is the script i have:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NewBehaviourScript : MonoBehaviour {

 private Vector2 firstPressPos;
 private Vector2 secondPressPos;
 private Vector2 currentSwipe;
 private Vector3 previousMousePosition;
 private Vector3 mouseDelta;

 private float speed = 200f;
 public GameObject target;

 void Update()
 { 
             Swipe();
             Drag();  
          
  }
 
 void Drag()
 {
     
     if (Input.GetMouseButton(1))
     {
         mouseDelta = Input.mousePosition - previousMousePosition;
         mouseDelta *= 0.1f; // reduction of rotation speed
         transform.rotation = Quaternion.Euler(mouseDelta.y, -mouseDelta.x, 0) * transform.rotation;
     }
     else
     {
         if (transform.rotation != target.transform.rotation)
         {
             var step = speed * Time.deltaTime;
             transform.rotation = Quaternion.RotateTowards(transform.rotation, target.transform.rotation, step);
         }
     }
     previousMousePosition = Input.mousePosition;


 }

 void Swipe()
 {
     if (Input.GetMouseButtonDown(0))
     {

         firstPressPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);

     }
     if (Input.GetMouseButtonUp(0))
     {
         secondPressPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
         currentSwipe = new Vector2(secondPressPos.x - firstPressPos.x, secondPressPos.y - firstPressPos.y);
         currentSwipe.Normalize();

         if (LeftSwipe(currentSwipe))
         {
             target.transform.Rotate(-45, 0, 0, Space.World);
         }
         else if (RightSwipe(currentSwipe))
         {
             target.transform.Rotate(45, 0, 0, Space.World);
         }
         else if (UpLeftSwipe(currentSwipe))
         {
             target.transform.Rotate(45, 0, 0, Space.World);
         }

         else if (DownRightSwipe(currentSwipe))
         {
             target.transform.Rotate(-45, 0, 0, Space.World);
         }
     }
 }

 bool LeftSwipe(Vector2 swipe)
 {
     return currentSwipe.x < 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f;
 }

 bool RightSwipe(Vector2 swipe)
 {
     return currentSwipe.x > 0 && currentSwipe.y > -0.5f && currentSwipe.y < 0.5f;
 }

 bool UpLeftSwipe(Vector2 swipe)
 {
     return currentSwipe.y > 0 && currentSwipe.x < 0f;
 }

 bool DownRightSwipe(Vector2 swipe)
 {
     return currentSwipe.y < 0 && currentSwipe.x > 0f;
 }

}

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