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Question by Tageos · Aug 31, 2015 at 03:13 PM · c#jumpjumping

Jumping mechanism

Hello!

I have a quetion about my jumping mechanism. My character is now using rigidbody2d.addforce, it works well for when my character jumps once. But if the character doublejumps he does not move as much as the first jump. I can guess that this is because the character is affected by gravity and needs to apply more force when he accelerates back down. Should i just make a variable that counter this or is there another, simpler way to make the character doublejump as much as the original jump?

Thank you

Taegos

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Answer by Scribe · Aug 31, 2015 at 03:15 PM

set the characters velocity y component to 0, just before adding the Force, that way the downward speed your character already had won't effect it!

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avatar image Tageos · Aug 31, 2015 at 05:22 PM 1
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Thank you, this solved my problem!

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