- Home /
Question by
pbechard · Feb 05, 2016 at 04:07 PM ·
sceneloadingresources.load
Resources.Load is returning null on second call after SceneManager.Unload/Load.
I'm running into a strange issue with Resources.Load when trying to use the new multi scene functionality. It seems if I change scenes, the second time I load a resource, it gets returned as null. This only happens on device (Android), not in editor. Has anyone run into an issue like this?
Comment
I'm having the same problem on Scenemanager.LoadLevelAsync on PC