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               Question by 
               MagisterTerran · Apr 08, 2020 at 12:11 AM · 
                rotationrigidbody2deulerangles  
              
 
              Limit z rotation of an object
Hello
I am developing 2D game an I have an object to jump on. in rigidbody2D I freeze x and y but not z and I limit z in the script as :
private void FixedUpdate() { Vector3 euler = transform.eulerAngles; if (euler.z > 180) euler.z = euler.z - 360; { euler.z = Mathf.Clamp(euler.z, -35, 35); transform.eulerAngles = euler; } } 
it can limit the z when player jumps on it but y and z changing it flies off screen do you know why would it move on x and y while they are selected freeze on the inspector.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                