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Question by crabcrabcam · Aug 12, 2016 at 09:05 AM · controls

How to find out what a user has as their keybinds.

I'm using Input.GetAxisRaw for my movement controls and during the tutorial I want some text saying "Left and right to move". Is there any way I can get what the player has set as their controls to be able to display that as the text in the box? Thanks for any help :)

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avatar image flatalex123 · Aug 12, 2016 at 09:20 AM 0
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what code are you useing

avatar image crabcrabcam flatalex123 · Aug 12, 2016 at 09:23 AM 0
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Currently I'm not using anything. I'm just putting text of "Left and right to move" into a UI element. I couldn't find anything in the documentation but I assume there is some way of finding out because otherwise you wouldn't be able to do in game keybinds.

avatar image flatalex123 crabcrabcam · Aug 12, 2016 at 09:25 AM 0
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How is the player changing the keybindings?

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avatar image flatalex123 · Aug 12, 2016 at 09:35 AM 0
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could you show me a line of code where you check for input please

avatar image flatalex123 flatalex123 · Aug 12, 2016 at 09:38 AM 0
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nvm you could try setting the text box to eg

Input.GetAxisRaw("Horizontal") but change it to the right control

avatar image crabcrabcam flatalex123 · Aug 12, 2016 at 09:45 AM 0
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Ok. I'll try that. Thanks :)

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avatar image crabcrabcam flatalex123 · Aug 12, 2016 at 09:39 AM 0
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if(Input.GetAxisRaw("Horizontal") > 0.1f){ movePlayer }

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