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Question by
thendricks · Nov 30, 2012 at 10:03 AM ·
rigidbodyaispaceship
Help me with the A* pathfinding.
I'm creating a space shooter but so I decided to use path finding for the enemy ship. but I don't know how to make the path finding anti-gravitational. And as I'm new to unity I wouldn't know what to do so please help me.
thanks in advanced
Comment
Not exactly sure what you're asking for here, pathfinding covers a lot of various techniques and approaches, you need to be a bit more specific as to how the game is structured.
besides if by space shooter you mean like those old side/top scrolling things, then there's no reason to be using A* at all.
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