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Question by
GADefence · Aug 05, 2011 at 01:52 AM ·
Set control texture resolution at runtime
I've been trying to get this working for a bit - I need to set the control texture to be different depending on what it's drawing. Basically, there are 3 sized worlds I'm drawing, each use a different splatmap size. I am curious if there is a way to change the control texture at runtime or if I should use 3 different scenes for each of the worlds.
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