LWRP Material not animating when it's not selected?
In blender 2019.2.3f1, I've created a simple material with a time/cosine input (remapped from -1, 1 to .9, 1.1) and I simply multiply the input positions by that, and pass it into output.
The simple effect is a slowly pulsating vertex shader. -- I've created a material based on this and applied to an object.
It appears pulsating in the editor. Great.
As soon as I select anything else. The material stops pulsating. If I do something to trigger the window to re-render, you can see it pulsate, but otherwise, it's just done until you reselect the material.
I want to see my material animated all the time in the editor. Is this possible with LWRP? Do I need to change a setting somewhere or what?
This issue is still present in 2019.2.4.f1 -- and to clarify, selecting "Animated $$anonymous$$aterials" doesn't change anything. If you have the shader graph window closed and something other than a material selected, the material won't animate in the Scene view. Very lame. Hope the Unity $$anonymous$$m fixes this issue, but given all the other ridiculous issues, I doubt their QA has even noticed this. /smh
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