Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MI_Inc · Apr 05, 2020 at 10:26 PM · collisionmovementendless runner

Why doesn't my collision detection script work when using OnTriggerEnter, however when using OnCollisionEnter it doesn't work at all... Would really like to know.. Thank you in advance

public TimeManager timeManager;

 [SerializeField]
 private float moveSpeed = 10.0f;
 [SerializeField]
 private float sideWaySpeed = 2f;
 [SerializeField]
 private float yVelocity;
 //[SerializeField]
 //public float jumpHeight = 10f;
 
 Vector3 movement;
 Rigidbody rb;

 // Start is called before the first frame update
 void Start()
 {
     timeManager = GetComponent<TimeManager>();
     rb = GetComponent<Rigidbody>();

     GameMaster.doublePickedUp = false;
     GameMaster.magnetPickedUp = false;
 }

 // Update is called once per frame
 void Update()
 {
     movement = Vector3.zero;
     movement.x = Input.GetAxis("Horizontal") * sideWaySpeed;
     if (Input.GetMouseButton(0))
     {
         if (Input.mousePosition.x > Screen.width / 2)
             movement.x = sideWaySpeed;
         else
             movement.x = -sideWaySpeed;
     }
     movement.y = yVelocity;
     movement.z = moveSpeed;

     if (transform.position.y <= -1f)
     {
         this.enabled = false;
         FindObjectOfType<GameMaster>().EndGame();
     }
 }

 void FixedUpdate()
 {
     MovePlayer(movement);
 }

 void MovePlayer(Vector3 direction)
 {
     rb.AddForce(direction * moveSpeed);
 }

 /*private void OnCollisionEnter(Collision other)
 {
     if (other.collider.tag == "Obstacle")
     {
         this.enabled = false;
         FindObjectOfType<GameMaster>().EndGame();
     }
 }*/

 void OnTriggerEnter(Collider other)
 {
     /*if (other.CompareTag("Obstacle"))
     {
         this.enabled = false;
         FindObjectOfType<GameMaster>().EndGame();
     }*/

     if (other.CompareTag("Coin") && !GameMaster.doublePickedUp)
     {
         Destroy(other.gameObject);
         GameMaster.points += 1;
     }

     if (other.CompareTag("Coin") && GameMaster.doublePickedUp)
     {
         Destroy(other.gameObject);
         GameMaster.points += 2;
     }

     if (other.CompareTag("RedCoin"))
     {
         Destroy(other.gameObject);
         GameMaster.points += 5;
     }   

 }

 public void SetSpeed(float modifier)
 {
     moveSpeed = 10.0f * modifier;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by BBIT-SOLUTIONS · Apr 06, 2020 at 03:33 AM

When your Collider is marked as isTrigger (in the inspector) you can use OnTriggerEnter else you can use OnCollisionEnter

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MI_Inc · Apr 06, 2020 at 05:53 AM

I did that, I disabled isTrigger, however the same problem still happens

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BBIT-SOLUTIONS · Apr 06, 2020 at 12:30 PM 0
Share

What exactly is not working? Could you maybe describe the problem a bit more detailed?

avatar image MI_Inc · Apr 07, 2020 at 01:15 AM 0
Share

No problem man, I figured it out. Im using the built in character controller - it already had a built in collider and everything in it, but thanks for the help

avatar image BBIT-SOLUTIONS MI_Inc · Apr 07, 2020 at 02:44 AM 0
Share

ok, you're welcome

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

236 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

move camera when it collides with a trigger 1 Answer

Player object falling through game environment, collision not detected with ground 0 Answers

Smooth Collisions 2D 0 Answers

Deteching collsions when jumping when not using a rigidbody 2 Answers

freeze an object for a while or reset value or reverse it? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges