Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GamingTopTen · Jan 05, 2018 at 11:04 PM · script.destroybeginnerfloatdata

Transferring float from one UI to another?

So whenever a problem persists longer than an hour despite my best efforts of searching, I come to you guys. Here's my latest issue:

The player character is kept from level to level, as well as the UI to keep relevant information (current score, remaining lives). These objects exist under one empty game object called GameObject. A bad name, I know. When the player dies enough times to warrant a game over, the GameObject, and by extension, the UI and player, are destroyed so they don't clutter the game over screen. The score is a float, and I want to transfer the contents of this float into another text object for the game over screen, something along the lines of "Your score was" score. How would I transfer this number from the top-left score counter, and put it into a front and center text object for the game over screen before the original score object is destroyed? I tried a few things myself. I tried making a script where the variable had the same name as the variable on the other UI, but that didn't work. I tried creating an empty game object that would persist throughout the game and game over screen, and connect the two UIs by linking them to the empty game object, but I couldn't get it to work. Research said things about GetComponent, but it always gave me an error.

Here's the relevant code. It is affixed to the player character.

  public Text countText;
     public Text scoreText;
     public int Lives;
     public Timer timer;
     public Canvas canvas;
     public GameObject GameObject;
 
 
     private Transform player;
     private Rigidbody rb;
     private int count;
     private float score;
     void Start()
     {
         {
             rb = GetComponent<Rigidbody>();
             count = 0;
             SetCountText();
             score = 0;
             SetScoreText();
         }
     }
 
 void OnTriggerEnter(Collider other)
     {
             if (other.gameObject.CompareTag("Pick Up"))
                 {
                     other.gameObject.SetActive(false);
                     count = count + 1;
                     SetCountText();
                     score = score + 3;
                     SetScoreText();
                 } //"Picking up" a doodad adds one to Doodads, 3 to Score.
             if (other.gameObject.CompareTag("Finish"))
                 {
                     score = score + (Mathf.Round(timer.timeLeft));
                     SetScoreText();
                     transform.position = new Vector3(0, 2, 0);
                     rb.velocity = new Vector3(0, 0, 0);
                     timer.timeLeft = 60f;
                 } //What happens to the ball when the player touches the goal.
             if (other.gameObject.CompareTag("Death"))
             {
                 Lives = Lives - 1;
                 SetCountText();
                 transform.position = new Vector3(0, 1, 0);
                 rb.velocity = new Vector3(0, 0, 0);
                 timer.timeLeft = 60f;
             } //What happens when a player falls off.
     void SetCountText ()
         {
             countText.text = "Doodads: " + count.ToString() + " Lives: " + Lives.ToString();
             if (count >= 100)
             {
                 Lives = Lives + 1;
                 SetCountText();
 
                 count = 0;
                 SetCountText();
             }
             if (Lives <= -1)
             {
                 SceneManager.LoadScene("GameOver");
                 GameObject.DestroyObject(GameObject.gameObject);
         }
         }
     void SetScoreText ()
     {
         scoreText.text = "Score: " + score.ToString();
     }
     }


What coding would have to be done to get the private float score onto a new UI text before it is destroyed?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I make to print something in console on Unity 5.3 1 Answer

Collision Destroy Help? 1 Answer

Only destroy one instatnce 1 Answer

Play Animation several times 0 Answers

Endless Staircase 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges