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Question by KidRoleplay · Mar 01, 2012 at 08:27 AM · animationcollisioneventoverlapwalking

How to detect for collisions and run scripts on other objects during specific animation frames?

I've set up a walking animation so that it plays a giant mech footstep sound effect when it hits the ground in that animation event. I also have a box collider around the feet set as a trigger so it can crush enemies and cars while walking. Only, I can't figure out how to make that trigger -only- during the frames where it looks like the animation is stepping down, and it instead does it all the time.

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Answer by senad · Mar 01, 2012 at 09:15 AM

Can you activate/deactivate the collider depending on animation time?

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avatar image KidRoleplay · Mar 01, 2012 at 09:30 PM 0
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If so, I'm not sure how.

avatar image KidRoleplay · Mar 02, 2012 at 12:21 AM 0
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I tried that and thought I got it working, but I guess it's a false alarm. It doesn't seem to work right. The Box Collision isn't turning on and off.

avatar image KidRoleplay · Mar 02, 2012 at 12:28 AM 0
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Oh, that made it work. :) Now if I could just keep the mech from "climbing" other objects like stairs during collisions, it'd work perfectly fine! And changing other object's Y scales seems to make them vanish under the ground... I'll be needing a solution for that also, apparently. :\

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