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Is there a way to sort UI elements overriding the hierarchy?
So I have a UI prefab that should exist on 3 different UI layers and there are static UI elements on those layers how can i make it so that when i add the UI prefab into the scene at run time the layers in the prefab behave properly.
The problem is the the static element are in the hierarchy and when i add the pre fab it will be over all element when i need some parts of the prefab to be over some parts of the static elements.
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