Question by
Nimi142 · May 10, 2021 at 08:41 PM ·
2drenderingpost processingpipeline
Localized post-processing with urp 2d renderer
When I toggle the URP volume setting mode to localized it asks me to make a 3d collider to fit the effect in. I use 2d sprites, is there any other way to enable it? Thanks.
Comment
Your answer
Follow this Question
Related Questions
how would i make a postprocess effect not apply to a certain object in 2D? 0 Answers
Post Processing Stack V2 not working with Built-In rendering Pipeline (Unity 2020 LTS) 1 Answer
Lens flare not showing up in game window using Universal Render Pipeline URP (2019.3) 4 Answers
Render inbetween two post processing effects in URP? 0 Answers
Unity particle pack 0 Answers