Limited deltaTime to 50 FPS in 2D game kit
Have you noticed that Time.deltaTime is limited to 0,02 (50 FPS)? I debug Time.deltaTime value in LocomotionSMB class (begining of OnSLStateNoTransitionUpdate function). Unfortunatelly I can not achieve this value in my project (already tried Project settings, but unsuccessfully). I always get various values.
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