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Question by Aryansh_Gupta · May 05, 2020 at 09:35 AM · editorbuttonbuild-error

Unity Scripts Working Fine in Editor, But not in Build

I am a Newbie in Unity. I recently created a script that disables buttons in a scene until a condition is satisfied (For a Level Selection Menu, to disable all levels until the player completes previous levels).

But the problem is - My script works fine when I run the game in Editor, but when I Build and then Run the Game, Script fails to Work Correctly .

Here is that script -

 // Import required Modules
 
 public class ButtonGatherer : MonoBehaviour
 {
     public List<Button> buttons;
     public static int OpenLevels;
     void Start()
     {   if (OpenLevels == 0){
         OpenLevels = int.Parse(File.ReadAllText(Application.persistentDataPath + "Data.gokartgo"));} //Reads Data from a file
 
         GameObject[] btn = GameObject.FindGameObjectsWithTag("button");
         for (int i = 0; i < btn.Length; i++){
             buttons.Add(btn[i].GetComponent<Button>());
         }
         Debug.Log("Variable OpenLevels : "+OpenLevels);
         for(int i = OpenLevels; i < buttons.Count; i++) { 
             buttons[i].interactable = false;
             Debug.Log("Var i : " + i +",     So Locked Level : " + buttons[I]); //Used This To debug and get values for variable i
         }
 
     }
 }

I Have Also attached of the Screenshot of Debug Message That I Get -
When Running in Editor -

ScreenShot of Debug Trace when running in Editor

When Running After Building (Development Build) -

Screenshot of Debug Trace When Running After Building

Please Help ....

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