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Question by drodrii · Oct 17, 2014 at 01:46 PM · animationgameobjectanimator

Animator - There's no Animation Attached??

Hello everyone,thanks for your time, I'll cut to the point.

-I've created a GameObject. -This gameObject has an AnimatOR attached. -I've created 1 Animation and UNchecked the Loop animation box in the inspector.

I created a function on a script attached to the GO called:

 void FinishedPlaying(){
 Debug.Log("Animation ended");
 }

I want to play this function as soon as the animation ends the first(and only) loop. How can I accomplish this? I tried :

 Update(){
 if (!_anim.animation.IsPlaying("CodingAnimation")){
                 Debug.Log("Animation Not Playing");
                          FinishedPlaying()
             }
 }

But:

  1. get a warning with the message: "There is no 'Animation' attached to the GameObject."

2.If I use this, the function will get called everytime the animation is NOT playing and not just the one time the animation finished playing.

What do you guys recommend I try?

Thank you for your time, help and expertise! Cheers

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avatar image MrSoad · Oct 17, 2014 at 04:21 PM 0
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Could you post a pic of the inspector window displaying the animator for this object?

avatar image drodrii · Oct 17, 2014 at 07:16 PM 0
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@$$anonymous$$rSoad

Where do I upload it? In the meantime this is what it looks:

Controller: animControllerName Avatar:none Update$$anonymous$$:Animate Physics Culling$$anonymous$$ode:Always Animate

avatar image MrSoad · Oct 17, 2014 at 07:29 PM 0
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You can upload it here, use the paperclip button to add your image. If you don't see any buttons when you post a comment than try a either updating you browser or using a different browser(I had no end of problems with Firefox regarding this and had to switch to Google Chrome as a result, thought I would mention just in case).

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Answer by smoggach · Oct 17, 2014 at 04:33 PM

http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html

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