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Voxel Terrain , Trees , Destruction - help please
Hello,
Can someone please point me in the right direction or provide some tips on how best to proceed.
I am working on a 3D RTS style game which includes destructible terrain, trees etc. The type of voxel terrain I want to create is inspired by the game Castle Story. I love the look and feel of this terrain:
It uses voxels but also has a smooth terrain texture, trees, objects and such (not cube like). It also can be destroyed. How is this achieved? Am I best to use a voxel engine or custom code. Is it procedural terrain , marching cubes or perlin noise? I'm wanting to achieve the same kind of result and am not quite sure of how to go about it.
If someone could point me in the right direction or link any engines / tutorials that would help , I'd really appreciate it :)
Start with creating the voxel terrain: https://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/ Then you can move forward to destruction.
There are many, many questions asking how to make Voxel terrains; please search and open a new question with a specific question you are having with the implementation.
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