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Question by satanin · Jun 13, 2016 at 01:45 PM · unity 5scenessettings

Modify Scenes in EditorBuildSettings.scenes via script

Hi, I have various projects sharing the same project folder (because they are basically skins using the same base code) , I'm managing this via anEditor Script that basically opens the correct game scene and setups PlayerSettings with the correct settings but I would like to also modify the scene paths used in the buildSettings using EditorBuildSettings.scenes, but this code is not working despite Im having no errors:

 static void SetupBuildScenes(string scene)
     {
         for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
         {
             if (EditorBuildSettings.scenes[i].path != "Assets/Scenes/LoadingScene.unity")
             {
                 Debug.Log("Scene found, setting game scene for game: " + scene);
                 EditorBuildSettings.scenes[i].path = "Assets/Scenes/" + scene + "/" + scene.Replace(" ","") + ".unity";
             }
 
         }
     }

Any tips for this?

Edit: I found this question and it gave me the solution to mine, I updated the code to this and it worked!

     static void SetupBuildScenes(string scene)
     {
         EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes;
         foreach (EditorBuildSettingsScene gameScene in  scenes)
         {
             if (gameScene.path != "Assets/Scenes/LoadingScene.unity")
             {
                 Debug.Log("Scene found, setting game scene for game: " + scene);
                 gameScene.path = "Assets/Scenes/" + scene + "/" + scene.Replace(" ","") + ".unity";
             }
 
         }
         EditorBuildSettings.scenes = scenes;
     }

 

P.S: I hope this post is understandable english is not my mother tongue.

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