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[SOLVED]Firebase Remote Config and Facebook Audience Network SDK conflict
So we will be using Firebase Remote Config, Admob and Facebook Audience Network for our games.
My process in importing these package is:
Import Firebase Remote Config.
Import Google Admob.
Do some test in EDITOR and development build for ANDROID and see if this 2 SDKs works together.
Yes! They both work with each other perfectly without error and any warnings.
Next I Import the Facebook Audience Network SDK. Import successful. No errors no warning.
I did some test again and this time Firebase Remote Config only initialized in EDITOR if I create build for Android it stops working.
No errors in build whatsoever. I have searched and tried different things for almost 2 weeks now. But it is still not working.
I hope somebody can help me to solve this problem. I am gameplay programmer and I have very poor knowledge on this stuff. Thank you in advance!
Answer by wags · Jul 16, 2020 at 12:43 PM
If anyone is having this problem with Unity 2019.3.7f1. I just added the Google play Services to my project and it works like charm. I really don't know how it fix the problem yet. Well, that is for another day. But today I made it work by just adding this.
Download package here: https://github.com/playgameservices/play-games-plugin-for-unity