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Google Drive with Oculus Go
I need to login into my google account to authenticate myself when accessing Google Drive through the Oculus Go app I'm developing at work.
I'm using Unity and this plugin https://github.com/Elringus/UnityGoogleDrive .
It works fine in the editor/on pc, but on the headset the authentication process opens the built-in browser and when I return to the app the process has failled.
I've tried to redirect the user from the browser to the app again using the "Loopback Response HTML field" but I can't get it to work. The github page says this:
Is there a way to automatically redirect user to the app when authorization in browser is complete?
When using custom URI authentication scheme on iOS/Android, redirection will be handled by the native libs automatically. On WebGL the redirection is also performed automatically. When user finishes authorization flow using loopback scheme, an HTML string is injected to the active browser window. The default content of the HTML contains a message, asking user to return to the app. You can modify the content of the injected HTML in the Google Drive Settings asset using Loopback Response HTML field. It’s possible to inject a JavaScript code to this HTML, which will be invoked right after the auth flow is completed. You can use this option to automatically redirect user back to your app using a custom URI scheme. Specific implementation will depend on the platform; eg, for Windows bind the application to a URI scheme.
I don't know javascript nor html, so I have no idea how to follow the above instructions.
Has anyone encountered this problem before? My best guess has been pasting the absolute path to the apk in there - "/data/app/com.mycompany.myapp/base.apk" - but it didn't work.
How would you write html or java code to redirect the user from the browser back to the app?
SA$$anonymous$$$$anonymous$$.. Help would be great. I got stuck at 'One $$anonymous$$oment Please' while selecting the google profile.