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Question by Zephyr106pjl · Mar 02, 2016 at 12:50 PM · buildcrashstartuplaunch5.3

All builds created in Unity 5.3.3f1 crash on launch.

I recently installed Unity 5.3.3f1 and now all the builds I create crash during the splash screen of Unity. I get an "Display driver stopped responding and has recovered" error in Windows 7 every time I try to run an exe.

The problem does not seem to be my project since I tried creating a new 2D project and I made a build of the empty scene. There were no scripts, no textures, only the defaults settings and even this empty build crashed. My computer does not seem to be the problem either since running the empty build in the lowest settings possible still crashes and old builds created from older versions of Unity still work fine. I have no idea, any help is welcome.

Is anyone else having problems with these builds on 5.3.3?

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avatar image Landern · Mar 02, 2016 at 02:21 PM 0
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Have you looked at the log/crash files?

There was a patch release a day later that addressed some graphics issues: http://unity3d.com/unity/qa/patch-releases

avatar image Zephyr106pjl Landern · Mar 02, 2016 at 06:16 PM 0
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I didn't look at the log/crash file before because I didn't know it existed. Thanks a lot for that! So I compared the crash file of my empty project with the crash file from a previous project and the only difference I found right away was that my old build used Direct X9 and the new used Direct X11. I changed the player settings to use Direct X9 and now the build "works". I put the quotes because, when I launch the build, the splash screen still crashes and leads to a black screen, but after some seconds, the game launches.

addendum: I just discovered that no matter what your quality settings are, it looks like the new splash screen of Unity always has antialiasing On. $$anonymous$$y graphic card does not like antialiasing... to say the least (it's getting old). So after forcing antialiasing Off for Unity in my graphic card driver's settings, it works fine (still have to use Direct X9 though). I think the quality settings should also affect the splash screen, this is quite odd.

Thanks for your answer, It gave me the hint I needed to find the problem!

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