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Question by monoclesociety · Jun 19, 2014 at 04:31 PM · 2dwebcamtexture

WebCamTexture on a SpriteRenderer

I recently have been trying to get the WebCamTexture to work on a sprite. Thinking it was going to be as straightforward as the sample code, i tried

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     void Start() {
         WebCamTexture webcamTexture = new WebCamTexture();
         renderer.material.mainTexture = webcamTexture;
         webcamTexture.Play();
     }
 }

But this didn't do anything at all. Any suggestions?

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avatar image robertbu · Jun 19, 2014 at 04:32 PM 0
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Try using a Quad ins$$anonymous$$d of a Sprite.

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Answer by Katchy · Jun 19, 2014 at 05:45 PM

Your first problem is that you need switch lines 7 and 8 like this:

 WebCamTexture webcamTexture = new WebCamTexture();
 webcamTexture.Play();
 renderer.material.mainTexture = webcamTexture;

The reason being: webcamTexture.Play() will start the camera feed to Unity. If you set the material before starting the camera, you won't have any texture to set the material to! [edit: you'll also want to make sure your camera is running, usually indicated by a tiny red or green light next to the camera, before you play the game]

And, as robertbu suggests, try using a quad, plane, or other type of gameobject for this. As far as I know, if you're using sprites you can set the sprite material easily enough by using the following code:

 gameObject.GetComponent<SpriteRenderer> ().material.mainTexture = webcamTexture;

but, this will change the entire sprite sheet to be the camera output instead of a single sprite. For more info on Sprites, check out Unity's API: http://docs.unity3d.com/ScriptReference/Sprite.html

Hope this helps!

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avatar image monoclesociety · Jun 19, 2014 at 11:21 PM 0
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it totally does thanks!

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Answer by deanpackard · Aug 29, 2018 at 09:45 PM

The answer above didn't quite work for me, but it is very close.

Instead of

 gameObject.GetComponent<SpriteRenderer> ().material.mainTexture = webcamTexture;

I did

 gameObject.GetComponent<Image> ().material.mainTexture = webcamTexture;
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