iOS Export is massive in file size when it's only a tiny level!
Hi Everyone,
I am exporting my very simple test scene consisting of a few cubes in a single level, and the resulting output is over 1.3GB!!! This compares to an android export which is 78mb! The culprit file seems to be "libiPhone-lib.a"
What on earth am I doing to create such a huge file? How can I reduce it?
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