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Question by mariusadrian · Apr 01, 2020 at 06:32 PM · scripting problemscripting beginner

How to read values from another script?

Hi! I'm new here, new to c# and new to unity.

So, I'm want to create a 2D game and I started looking at the examples in unity hub. More precisely at the karting game example.

I want to read the user inputs from keyboard for the momment. I created an interface and a class similar to the ones from karting examples.

This:

 using UnityEngine;
 using System.Collections;
 
 public interface IInput
 {
     bool moveRight { get; }
     bool moveLeft { get; }
     bool jump { get; }
     bool jumpRight { get; }
     bool jumpLeft { get; }
     bool crouch { get; }
     bool fire { get; }
 }

And this:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class KeyboardInput : MonoBehaviour, IInput
 {
 
     public bool moveRight
     {
         get { return m_moveRight; }
     }
     public bool moveLeft
     {
         get { return m_moveLeft; }
     }
     public bool jump
     {
         get { return m_jump; }
     }
     public bool jumpRight
     {
         get { return m_jumpRight; }
     }
     public bool jumpLeft
     {
         get { return m_jumpLeft; }
     }
     public bool crouch
     {
         get { return m_crouch; }
     }
     public bool fire
     {
         get { return m_fire; }
     }
 
     bool m_moveLeft, m_moveRight, m_jump, m_jumpRight, m_jumpLeft, m_crouch, m_fire = false;
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKey("right")){
             //Move right
             m_moveRight = true;
             Debug.Log("Move right");
         }
 
 
         if (Input.GetKey("left"))
         {
             //Move left
             m_moveLeft = true;
             Debug.Log("Move left");
         }
 
 
         if (Input.GetKey("up"))
         {
             //Jump
             m_jump = true;
             Debug.Log("Jump");
 
             if (Input.GetKey("right"))
             {
                 //Jump right
                 m_jumpRight = true;
                 Debug.Log("Jump right");
             }
 
 
             if (Input.GetKey("left"))
             {
                 //Jump left
                 m_jumpLeft = true;
                 Debug.Log("Jump left");
             }
         }
 
         if (Input.GetKey("down"))
         {
             //Crouch
             m_crouch = true;
             Debug.Log("Crouch");
         }
 
 
         if (Input.GetKey("space"))
         {
             //Fire
             m_fire = true;
             Debug.Log("Fire");
         }
     }
 }

For now it works fine. But I can't understand the way to read these values with another script. All examples I found are different. Nobody uses this approach. I'm not new to programming but I'm new to c# and unity. Please help me with a little example if possible.

I know that there is a easier way to get player input. But I'm curious about this method. How can I read theese variables from outside the script. I think this is a good method to create reuseable code. Like modules. And is a good method to add support for another controllers later on.

thanks!

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Answer by mariusadrian · Apr 02, 2020 at 01:30 PM

After some research I found the answer in this thread. Its a little bit tricky. https://forum.unity.com/threads/struggling-to-understand-interfaces.471925/

thanks!

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