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Question by Hobene · Apr 01, 2020 at 05:31 PM · score systemdeltatime

Is it possible to get a int value in time that may be changing seconds afterwards?

I am counting score with a deltaTime timer and want to save the end value as an int. ,I want to count score with delta.Time timer. Is it possible to save a "running" int?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

 public class ScoreCounter : MonoBehaviour
 {
     public Text currentScore;
     
     private float secondsCount;
     public int finalScore = 0;
     public GameObject obstacleSpawner;
     
     void Update()
     {
         if (obstacleSpawner.GetComponent<ObstacleSpawner>().mängAlgas == true)
         {
             ScoreWithTime();
             if (GetComponent<TreeBehavior>().mängLäbi == true)
             {
                 finalScore = //hmmm
             }
         }
     }
     //call this on update
     public void ScoreWithTime() 
     {
         //set timer UI
         secondsCount += Time.deltaTime;
         currentScore.text = "" + (int)secondsCount * 10;
         
 
        
     }
 
 }
 //if (secondsCount >= 60)
         //{
         //    print("aeg täis");
 
         //        obstacleSpawner.GetComponent<ObstacleSpawner>().round2 = true;
 
         





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Answer by The_Three_Vs · Apr 01, 2020 at 06:31 PM

You can use finalScore = Mathf.FloorToInt(secondsCount); to make finalScore the integer of the current time tracked by secondsCount. Is that what you were looking for?

Hope this helps!

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