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               Question by 
               sebhah · Apr 09, 2021 at 10:38 AM · 
                multiplayermultiplayer-networkingpun  
              
 
              ,Unity Multiplayer - Instantiate prefab
Hi, I have a little problem. I made a racing game with cars that can throw bombs. In single player this all works perfectly, only in multiplayer I see on client 1 that things are thrown. Only on client 2 I don't see anything being thrown. Does anyone have an idea? I am using Pun2
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