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Question by djgraff1 · Nov 01, 2017 at 06:11 PM · movementprojectiletower-defense

moveTowards not working

the moveTowards function is not working in my script:

I have tried making it keneitic an adding force. I also have added speed in the inspector.

This is whats inside my Update function:

 if (target != null)
                 {
                     Action(target);
                     GameObject TemporaryBulletHandler;
                     TemporaryBulletHandler = Instantiate(Sphere, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
 
                     Rigidbody TemporaryRigidBody;
                     TemporaryRigidBody = TemporaryBulletHandler.GetComponent<Rigidbody>();
 
                     float step = speed * Time.deltaTime;
                     pos = Vector3.MoveTowards(transform.position, target.position, step);
                     TemporaryRigidBody.MovePosition(pos);
 
                     Destroy(TemporaryBulletHandler, 10.0f);
 

the sphere that gets created does not move.

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