Question by 
               pointless_here · Mar 31, 2020 at 10:21 PM · 
                scripting problemscripting beginner  
              
 
              Script does not detach player from moving platform, have searched forum,Why is OnTriggerExit not deparenting the target object?
Script: public class MovePlatform : MonoBehaviour {
 public Transform movingPlatform;
 public Transform position1;
 public Transform position2;
 public Vector3 newPosition;
 public string currentState;
 public float smooth;
 public float resetTime;
 // Start is called before the first frame update
 void Start()
 {
     ChangeTarget();
     
 }
 // Update is called once per frame
 void Update()
 {
     movingPlatform.position = Vector3.Lerp(movingPlatform.position, newPosition, smooth * Time.deltaTime);
 }
 void ChangeTarget()
 {
     if (currentState == "Moving To Position 1")
     {
         currentState = "Moving To Position 2";
         newPosition = position2.position;
     }
     else if (currentState == "Moving To Position 2")
     {
         currentState = "Moving To Position 1";
         newPosition = position1.position;
     }
     else if (currentState == "")
     {
         currentState = "Moving To Position 2";
         newPosition = position2.position;
     }
     Invoke("ChangeTarget", resetTime);
 }
 public GameObject target = null;
 void OnTriggerStay(Collider col)
 {
     target = col.gameObject;
     target.transform.SetParent(transform, false);
 }
 void OnTriggerExit(Collider col)
 {
     GameObject target = null;
     Debug.Log("Exit Attempted");
 }
 
               },script successfully parents the object it collides with but does not detach it upon OnTriggerExit firing public GameObject target = null;
 void OnTriggerStay(Collider col)
 {
     target = col.gameObject;
     target.transform.SetParent(transform, false);
 }
 void OnTriggerExit(Collider col)
 {
     GameObject target = null;
 }
 
              
               Comment
              
 
               
              Your answer