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How to sync multiple animations on a sprite?
Hi,
So we have a 2d sprite character that has multiple objects for head, body and weapon. Is there a way to trigger the animations to all happen at once, as at present if there is a slight delay to trigger the next animation, they can all seem out of sync. Is there a async option or a way of waiting until all the animations triggers have been called then do the three animations at once?
Thanks,
Why not use play() at same frame? They dont go sync?
We use: bodyAnimator.SetTrigger(swipeStyle); headAnimator.SetTrigger(swipeStyle); weaponAnimator.SetTrigger(swipeStyle);
but they seem to sometimes slightly have a delay which has a knock-on effect for the sync
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