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Question by Jaidan · Feb 19, 2015 at 04:21 PM · double jump

Is this the right way to do Double jumping? C#

I have tried to make a double jumping feature in my game, but it wont work. My game is on a spherical world and here is my code:

if (Input.GetButtonDown ("Jump") && grounded && jumpCount < 2){ { rigidbody.AddForce(transform.up * jumpForce); jumpCount = jumpCount + 1; } }

     if (grounded = true) {

         jumpCount = jumpCount - jumpCount;
     }


     grounded = false;
     Ray ray = new Ray (transform.position, -transform.up);
     RaycastHit hit;

     if (Physics.Raycast (ray, out hit, 1 + 0.1f,  groundedMask)) 
     {
         grounded = true;
     }
 }




Can someone fix my code, or inform me in what i am doing wrong so i can fix it, i am a beginner at Unity. Thanks :D

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Answer by HappyLDE · Feb 19, 2015 at 05:33 PM

There is this tutorial by Mike Geig talking about double jumping: https://www.youtube.com/watch?v=Xnyb2f6Qqzg

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avatar image Jaidan · Feb 19, 2015 at 05:43 PM 0
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Ok wow, thank you, this is what i wanted :D, Thanks so much.

Can i just say for anyone with the same problem, the tutorial talks about double jumping here:

http://youtu.be/Xnyb2f6Qqzg?t=1h12m58s

or at 1:13:00

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