Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Iso2D · Jan 27, 2018 at 03:13 AM · c#movementvisual studiopacman

Pacman Movement help

I'm making this pacman clone for a school project but I ran into a problem and pacman wont move. Is there something wrong with my script?

 using UnityEngine;
 using System.Collections;
 
 public class PacmanMove : MonoBehaviour
 {
     public float speed = 0.4f;
     Vector2 dest = Vector2.zero;
 
     void Start()
     {
         dest = transform.position;
     }
 
     void FixedUpdate()
     {
         // Move closer to Destination
         Vector2 p = Vector2.MoveTowards(transform.position, dest, speed);
         GetComponent<Rigidbody2D>().MovePosition(p);
 
         // Check for Input if not moving
         if ((Vector2)transform.position == dest)
         {
             if (Input.GetKey(KeyCode.W) && Valid(Vector2.up)) dest = (Vector2)transform.position + Vector2.up;
                 
             if (Input.GetKey(KeyCode.D) && Valid(Vector2.right)) dest = (Vector2)transform.position + Vector2.right;
                 
             if (Input.GetKey(KeyCode.S) && Valid(-Vector2.up)) dest = (Vector2)transform.position - Vector2.up;
                
             if (Input.GetKey(KeyCode.A) && Valid(-Vector2.right)) dest = (Vector2)transform.position - Vector2.right;
                
         }
 
         // Animation Parameters
         Vector2 dir = dest - (Vector2)transform.position;
         GetComponent<Animator>().SetFloat("DirX", dir.x);
         GetComponent<Animator>().SetFloat("DirY", dir.y);
     }
 
     bool Valid(Vector2 dir)
     {
         // Cast Line from 'next to Pac-Man' to 'Pac-Man'
         Vector2 pos = transform.position;
         RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos);
         return (hit.collider == GetComponent<Collider2D>());
     }
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Honorsoft · Jan 27, 2018 at 07:52 AM

On the object that has this script (which should be the same object that has the Animator), make sure the "Apply Root Motion" box is check-marked.

in the Unity Editor's Inspector Tab

See if that works, I am more familiar with 3D onjects in Unity.


test01.jpg (20.6 kB)
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Iso2D · Jan 27, 2018 at 01:40 PM 0
Share

That didn't seem to work @Honorsoft

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

115 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a bubble level (not a game but work tool) 1 Answer

Vector3.lerp causes gameobject to move thousands of pixels away from where it's mean to go 1 Answer

Character movement problem 0 Answers

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges