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Turtle-Racer · Nov 25, 2016 at 07:57 AM ·
animation3dsmaxbonesskeleton
How to separate bones from a 3dsMax skeleton?
I am using 3DS Max and I want the bones to allow the deer to fall to pieces; my problem is that the skeleton will force the 3d objects to stick to its bones.
OnCollisionEnter (collider deerBody) {
//Unparent all objects
//Skeleton does not interfere or is non present
}
If i can even solve the skeleton solution in 3dsMax and not use code to fix it that would be even better.
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