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Question by Faiz_Abdullah · Feb 19, 2021 at 10:38 AM · rigidbody2dtilemapdynamickinematicgrid based game

Stop player from pushing tilemap

How to stop player from pushing tilemap. First of all, I set the tilemap rigidbody to dynamic with zero gravity. I know that you have to put it on kinematic to avoid pushing. But the thing is, if I put the tilemap on kinematic, my player won't detect collision with the tilemap. So basically I want to check collision between player and tilemap but at the same time I don't want player to push the tilemap. Is there any other ways to solve this?

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Answer by MUG806 · Feb 20, 2021 at 04:04 PM

Unless you are doing something really unusual then your tilemap probably doesnt want to ever move, so it shouldnt have a rigidbody on it at all. Remove the rigidbody from the tilemap and it cant be moved. The player can still collide with it if it has a collider, so long as the player has a rigidbody

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