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Question by Heratitan · Jul 22, 2010 at 01:23 AM · loadmenulevelpenelope

Need Help making my game return to Main Menu after a level ends

Hello, In My Game (IPhone Game) I have ten different levels. I have been trying to make it so after someone completes a level it loads the main menu, for this I was using a script from the "Penelope" Tutorial but it seemed to not be working.

I was Wondering if anyone had a better way of doing this or a way to fix this. Thanks.

Here is an example of the part of the script:

private function EndGame() { var animationController : AnimationController = GetComponent( AnimationController ); var prefab : GameObject = Instantiate(guiMessage); var endMessage : GUIText = prefab.GetComponent( GUIText );

 if(carrying >= winScore)
 {
     //Player wins
     endMessage.text = "You win, Cheese!";
     PlayAudioClip( winSound, Vector3.zero, 1.0 );
     animationController.animationTarget.Play( "WIN" );
 }
 else
 {
     //Player loses
     endMessage.text = "No Cheese For You!";
     PlayAudioClip( loseSound, Vector3.zero, 1.0 );      
     animationController.animationTarget.Play( "LOSE" );     
 }

 // Alert other components on this GameObject that the game has ended
 SendMessage( "OnEndGame" );

 while( true )
 {
     // Wait for a touch before reloading the intro level
     yield WaitForFixedUpdate();
     if ( iPhoneInput.touchCount > 0 && iPhoneInput.GetTouch( 0 ).phase == iPhoneTouchPhase.Began )
         break;
 }

 Application.LoadLevel( 0 );

}

Also here is the receiver to the "OnEndGame:

function OnEndGame() { // Disable joystick when the game ends moveJoystick.Disable(); rotateJoystick.Disable();

 // Don't allow any more control changes when the game ends
 this.enabled = false;

}

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avatar image spinaljack · Jul 22, 2010 at 01:28 AM 0
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You can just add a GUI.Button that appears when the level ends and says "Done" and have it do the Application.LoadLevel

http://unity3d.com/support/documentation/ScriptReference/GUI.Button.html

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Best Answer

Answer by AliAzin · Jul 22, 2010 at 07:17 AM

you can simply add this line at the end of OnEndGame() function :

Application.LoadLevel(0);// loads the first level of game

if your main menu is the first level.

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