Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by YumeYume · Oct 22, 2015 at 08:15 AM · unity 5rigidbodycolliderscharacter controller

Any way to add physical box colliders to an object with Character Controller ?

I'm currently developing a multiplayer third person shooter using Unity 5.2 and UNet, where players are controlling airships. Very few things are missing to consider the game as "playable" in an alpha release.

I recently worked on a test map, so I added obstacles like trees, and try colliding with them. But here is the problem : There is no collision.

I followed a few tutorials to learn about Unity 5 and UNet, and these tutorials were using Character Controller for player movements, so I started with this and kept it that way, thinking that would be okay even if it's not a humanoid character. I reduced the capsule size to a minimal value and added a box collider to my player prefabs. I naively thought there was no problem because this box collider was properly detecting collision with player shots (using raycast), applying damage, etc. But the only problem is with physical collisions. It acts like a trigger collider, working with all non-physical collisions. I verified the colliders of both players and obstacles, none is trigger. I tried to add a rigidbody, and then it was detecting physical collisions, but badly messing with the player prefab, making it shake, changing supposedly static values. If I put the rigidbody to kinematic, the box collider is ignored again.

I read somewhere that's because Character Controller is handling physics by itself, so I tried to create an empty child object and put the rigidbody and box collider there, but same result. Also, if I try to collide using the capsule collider of the character controller, the collision is working perfectly. So, my question is : Is there a way to deal with this problem, or should I completely rework the controlling system using rigidbodies, which would be a little annoying because I made complex movements using both keyboard and mouse, and I'm now afraid to mess with it ?

Thanks in advance !

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

39 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rocket Landing 1 Answer

CharacterController.Move with slow animals - they do not move 1 Answer

Hello guys, why i can not add this to my code? 1 Answer

Moving rigid body objects inside another rigid body object (like a box) 1 Answer

Rigidbody goes through an object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges