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Question by CAS_Kicks · Sep 18, 2016 at 07:26 PM · serializabledatetime

Saving System.DateTime in a Serialized Scriptable Object is defaulting

Hey there! I have a Serializable Class called SaveFile with a System.DateTime field in it. However when I load the Scriptable Object with the SaveFile Class in it all the System.DateTime fields default to January 1st, 0001, Midnight. Is there a way to keep the fields as System.DateTime rather than saving it as a value type and converting back and forth?

Any help would be great! Thanks! Thanks!

EDIT Also wanted to mention that way to save the timestamp is to use a 'long' and get the Ticks property from the DateTime struct.

long myTimeStamp = System.DateTime.Now.Ticks;

Then when you want to use DateTime functionality:

new System.DateTime(myTimeStamp);

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avatar image livingtech · May 04, 2017 at 08:29 PM 0
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Check out this solution: https://gamedev.stackexchange.com/questions/137523/unity-json-utility-does-not-serialize-datetime

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Answer by Bunny83 · Sep 19, 2016 at 12:20 AM

Unity can't serialize DateTime values. Have a look at script serialization. There's a list of types Unity can serialize. You can implement the "ISerializationCallbackReceiver" interface as shown in the manual and serialize the DateTime value to a value that Unity can serialize.

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