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Question by Sayden96 · Mar 29, 2020 at 03:48 PM · c#script.charactercontrollercontroller

The code does not work in unity

I have a code with 0 errors but when applying it in the sprite in unity nothing happens absolutely.

alt text

The code:

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class EnemyScript : MonoBehaviour
 {
     [SerializeField]
     Transform castPoint;
 
     [SerializeField]
     Transform player;
 
     [SerializeField]
     float agroRange;
 
     [SerializeField]
     float moveSpeed;
 
     Rigidbody2D rb2d;
 
     Animator animator;
 
     bool isFacingLeft;
 
     private bool isAgro = false;
     private bool isSearching;
 
     // Start is called before the first frame update
     void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if(CanSeePlayer(agroRange))
         {
             isAgro = true;
         }
         else
         {
             if(isAgro)
             {
                 if(!isSearching)
                 {
                     isSearching = true;
                     Invoke("StopChasingPlayer", 5);
                 }
             }
         }
 
         if(isAgro)
         {
             ChasePlayer();
         }
     }
 
     
     bool CanSeePlayer(float distance)
     {
         bool val = false;
         float castDist = distance;
 
         if(isFacingLeft)
         {
             castDist = -distance;
         }
 
         Vector2 endPos = castPoint.position + Vector3.right * castDist;
 
         RaycastHit2D hit = Physics2D.Linecast(castPoint.position, endPos, 1 << LayerMask.NameToLayer("Action"));
 
         if(hit.collider != null)
         {
             if (hit.collider.gameObject.CompareTag("Player"))
             {
                 val = true;
             }
             else
             {
                 val = false;
             }
 
             Debug.DrawLine(castPoint.position, hit.point, Color.yellow);
         }
         else
         {
             Debug.DrawLine(castPoint.position, endPos, Color.blue);
         }
 
         return val;
 
     }
     
 
     void ChasePlayer()
     {
         if(transform.position.x < player.position.x)
         {
             //enemy is to the left side of the player, so move right
             rb2d.velocity = new Vector2(moveSpeed, 0);
             transform.localScale = new Vector2(0.60343f, 0.60343f);
             isFacingLeft = false;
         }
         else 
         {
             //enemy is to the right side of the player, so move left
             rb2d.velocity = new Vector2(-moveSpeed, 0);
             transform.localScale = new Vector2(-0.60343f, 0.60343f);
             isFacingLeft = true;
         }
 
         animator.Play("Skull_awake");
 
     }
 
     void StopChasingPlayer()
     {
         isAgro = false;
         isSearching = false;
         rb2d.velocity = new Vector2(0, 0);
         animator.Play("Skull_idle");
     }
 }



game.png (505.4 kB)
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