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Where can i find a setting for the render distance of textures (not clipping)?
Hey guys, I'm trying to make a game with a realistic background. For that, I imported an fbx file from blender with quite a large size (around 20000 meters). I added a texture but it doesn't show up. It can only be seen if you zoom in really far. Is there any setting to manipulate to solve that problem?
It'd be great if anyone could help me!
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