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Is there any way to make convex meshes with size about 0.1 unit work correct?
I have a problem with detecting Convex Mesh colliders with OnTriggerEnter/OnTriggerExit callbacks if Colliders size is around 0.1 unit. Physics.OverlapBox does not see them too.
Here are examples of "buggy" reproduction of situation: https://www.youtube.com/watch?v=-CxHoG3gH0w
some people say that it is cause of small objects. But I think that 0.1 unit is not so small. And it happens only with Convex mode. When I turn Convex off it works as it should: here is example. https://www.youtube.com/watch?v=uSYa74cDW7E
the explanation of example scenes is here: https://forum.unity.com/threads/convex-meshes-with-size-around-0-1-unit-do-not-work-with-physics-overlapbox-and-ontrigger-methods.855691/
I am sure that it is a bug with 100% reproduction.
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