Scene tearing after making camera child of player character.
Hello,
I am having an issue that has been stopping my game development for a while now. I am making a 2-d platformer, and I set the camera to be a child of the player character thinking that it would just follow the character around. It does, but everything on display in the game is now tearing and distorting as the player moves. I am not sure what could be causing this, so I am not sure what details to provide. If anyone is willing to work with me through this I would appreciate it!
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