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Rhythm game long note question
I'm currently making a rhythm game, but I'm stuck with making long notes.
The way how made short notes is like this: - Make a button that has an "Activator" tag - When a short note enters the button (using OnTriggerEnter 2D), a boolean variable called "canBePressed" becomes true - The player gains a point when the player press the button while "canBePressed" is true ("canBePressed" becomes false when the note exits the button
How should I make a long note with it?
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